(HOW TO REPOSITION THE WAY I DO IT!! - TILT THE STICK OUT OF CENTER JUST A LITTLE AND PLUG IN N64. READY! - "LET'S MAKE THAT JUMP YO - COME ON"
Google stanselated + VAJ Languish Last UPDATED: 4 April 2020
VAJ'S REPOSITIONING METHOD. OPTIMAL EFFICENCY FOR DRIVING TECHNIC MK64
To untherstand this you need to know that Going from A to B trough the tunnel in a straight line is faster and most efficent then goinging over the mountain in the same line with the same speed!!
SO *MAJOR KEY* Horizontal MT's Movement + Turning Y axis = Time winning as: Over forward gameplay X AXIS: WHY??!! "I JUST REPOSITIONED X WITH Y. WTF DUDE" Lets have a look.
Because condition measurement makes the distance of a movement longer than necessary for mt's a perfect (OPTIMAL AND MOST EFFICIENT ) turning, you need more time to do the same thing than on the 180 degree line. (I call this Y (Time axis) So stay on the Time axis as much as possible to perform the exercise perfectly. So if you play forward bring use the re-positioning. This is useful for non-sc and for sc always use the opposit direction of The re-positioning Realize that all you play ahead is a loss of time or you have to move faster than necessary, because driving forward has no effect when you push forward and you do not go faster, you do that with the A button (speed forward button). to stay on the Y axis For non sc or for sc- cut use the repositiong again left or right / up or down site depending on direction!!
In fact whats happening with non-sc repositioning is that you put the 180 degreesline forward or backwards.. so everybody who play's forward (like me or Matthias or MJ, is doing execution not perfect, and can exually benevids (do better excercise of this (has nothing to do with better consistency though) of this new method and is not playing optimal mt-outs playing forward.
It's like telling a sprinter to lean forward to much whyle he is still in the race (Wrong way dude... i know so cause i was a sprinter too) It doesn't speed him up! Just do that when your about to finish dude...
Playing in the middle so close to 0 Sero (means keeping ss-mt distance small as possible to sero middle point + keep on the 180 degrees line (for most efficient turning) = Y axis = Timeline MT-ing line like Daniel Burbank does is most efficient optimal way for execution to pull off MT's or turning when the face of the kart is straight !
in therms of experience, I already experience better (more efficient and optimal ssmt-ing in Sc's and non sc's when i play more in the middle now/ more close to Y-axis as close as possible to sero point, Also the repositioning helps me too..
because of very small movements and less pressure more sensitivity on the controller stick i just drive efficienter/ most optimal!!
A 100% use of your 64 controller WOULD make it possible to mimic the effect of this discovery, however it is not the case for many of us. Often this is due to limited handling use of the controller or the deathzone that does not allow us to do things.
I DISCOVERD BY MYSELF THAT YOU CAN REACH THINGS THAT ARE DIFFERENT AND DIFFICULT TO GET IN MK64.
So use this Repositioning Method Discovery to find out what it means to you. That it can be useful is a fact for me and others. After all, I easily drive through fast times MORE EFFICIENT NOW:
GL AND FIND OUT YOURSELF
Use the RePositioning for SC especially 1 direction with hard turns, Like.. WS SC FLAP AND 3LAP - DK FLAP AND 3LAP - FS SC FLAP - CM FLAP AND 3LAP (ALL UP-RIGHT POSITION) or for Non-SC if you play forward mode to get better motion. Pull it up/down or sideways a little and see what works best for you
MY EXPERIENCE!! ABOUT THE REPOSITIONING: Non-sc Benevids: 1. Making The Best Possible Turns For SC and NON-SC 2. Pulling off faster MT's because less "left - right - left or right left right movements. Probably because i race more to y-axis - sero point now. = Less imput (SS)mt-ing = Better excecution.
SC's 1. Most efficient turns in general 2. Getting the most possible perect angles/turning for 1 direction!! 3. Getting Better AB (backspin) response.. With respositioning out of center. 4. Stick will be more sensitive for Both Non-Sc and Sc.
"VAJ's New Method" He is Like...
My Latest Video's with this new Method and Why it helps by VAJ.
Story: Mario Raceway 15.45* World Record.
I tild the stick for repositioning forward and it help me mting easier. This is when i use to play forward with the josystick. Nowadays i'll try to keep as close to 180 degrees line for good ssmt's and Optimal turning. Its useful though.... VAJ
(Pushing stick upright just a little to go hard left.) Very SHarp way up because of the left touch on the repositioning makes the harest possible turn. Louched crazy in front of the finish. (a faster 2nd shroom would break the current 3 way tie
Story: Wario Stadium World Record 12.35* The Angles-Cuts
(Pushing stick upright just a little to go hard left.)(Give me the ability to get super tight sharp angles after every jump. it makes me results into wr's fast openers and crazy splits and face the HORIPAD WR of 14.70 PAL my best combo lap 1 -2 with new method (n64 STICK) on NTSC is 3.78 - 4.10* - Missed.. (IMPROOVED IT) WR overall Pace my best HORIPAD PAL is 4.47- 5.01 Missed
STory: Moo Moo Farm Flap 23.23 #2 Great turns and fast SSMT's Great MT work good turns Took me 1 hour and 1 clean lap to finish.. .01 behind NTSC WR. SO this run is telling me i needed 1 hour to finish 1 clean run !, did not finish within this hour! so my consistency was very bad, i hit many fence in 1st shroom and some molls too, whyle my only driven time here is#2 and super fast! if i continue better consistency my times will drop here for sure. I Reach closer to maximum now with better excercise and the repositioning.
Story: Luigi Raceway SC Flap 21.53* World Record It has all in it... Beats my ever best PAL WR on lap 1. Very close to the wall with more sensitive touch on the stick. And on the mylestle getting the best/ most optimal Angle for a fast lap triggering Holding stick left on the extra Mylestyle Bounce too - I did it wrong in the past and barely get the hardest lefty turns except when i get a crazy bounce of the ground.
Story: Frappe Snowland SC Flap 4.92 #5 NTSC Tight turn on the jump
(Pushing stick upright just a little to go hard left.) Everything seems normal when getting into the snow and getting stuck. But the moment i jump and pushing stick left i get a extremly hard lefty turn. wish is like almost impossible with natural position. I did not get stuck early on the ground in AIr or this would tie Myles Bukrims old WR. of 4.89 or could be faster. (Cost me 10 minutes of trying.)
(pushing stick slghtly forward = repositioning) Fast MT Work but the MAKE THAT JUMP the hardest possible angle and exstreamly big jump very hard left side. (in my old game play i pushed left but not good, it was more like up left!! Because i played forward... !!!!!
Story: Choco Mountain SC 3lap 15.67* World Record MAKE THE ALMOST IMPOSSIBLE SC POSSIBLE 3 TIMES
(Pushing stick upright just a little to go hard left.) The kart goes lefty touch and give you the perfect angle for the Clip.... It results into an almost impossible Angle to increese like 90 derees left from and give me an absolutly 100% better hitrate. Also the AB BACKSPIN works better Now fast response, tigher backwards.. Currently i got 3/3 - 3 times most of anyone sometin thats like almost impossible with natural possioning and very hard to get for most of us, now WeatherTenko is one of the easiest sc's.
"VAJ - In the Game Yo"
P.S The Only Reason to play forward might be better consistency for some of us, but its not the most efficient way to play this game!!